EIGHTPOINTTM

To see the inventors live video demonstration of Eightpoint CLICK HERE.

National Eightpoint Tournament!

When you play EIGHTPOINT™ plan to use all your shots. Play conservatively. Make those long careful run outs (pocket / position, pocket / position) but at the same time keep your eyes open for an opportunity to pop that combination, hit that bank shot,kiss and caroom. Here you must display all your shot making abilities in order to score points while you are pocketing balls.

Rules For The Game

TYPE OF GAME: EIGHTPOINT™ is a billiard game where players begin with twenty-five points. The object is to lose as few points as possible and gain as many points as possible while you play nine racks of EIGHTPOINT™ (a format similar to eightball). (Only very good players can meet the challenge to keep above the twenty-five points that they begin with. The player with the most points wins).

POINT LOSS:
(a ) One point is subtracted for each inning played.

POINT GAIN:
(a) BANK SHOT: One point is added for each called bank struck in a successful shot. [Indicating the striking of a cushion along which a ball will travel into a pocket is not necessary nor can you claim any extra points for doing so. Sending a ball into a cushion then into another ball as part of a shot may be called for extra points. (A ball just a credit cards width off the cushion may seem like an easy point, but they will come to both players and you may find in this game you need an easy point once in a while). If a ball is resting on a cushion along which the intended pocket is located no extra point is scored].
(b) COMBINATION: One point is added for each called combination in a successful shot, (in addition one point is added for each ball struck, caroom, kiss, cushion or bank called in said combination).
(c) RUN: Two points are added whenever all seven balls of a group are run. A point should be added if the eightball is pocketed continuing that run.(It should be announced that all seven balls of a group are still in play so that the referee will be aware of the possibility).

SINGLE PLAYER EIGHTPOINT / HANDICAP:
A player begins with twenty-five points, add and subtract points as they occur while they play nine racks of EIGHTPOINT. In a perfect game they must legally pocket seven balls of one group, legally pocket the eightball and then legally pocket the seven balls of the other group. A miss ends an inning. Following each inning the player adopts the opposite group of balls as their object group and continues shooting.

TWO PLAYER EIGHTPOINT / COMPETITION:
Each player begins with twenty-five points , adds and subtracts points as they occur while they play nine racks of EIGHTPOINT. At the end of each inning the next player adopts the opposite group of balls as their object and continues the game. Failure to pocket a ball on the break ends the inning. A loss may occur before nine games have been played if a players point total goes to zero. (They may also establish a winning score - example - first player to reach fifty points wins)

INNINGS PROCEDURE:
An inning is complete when a player fails to legally pocket an object ball of the group at which they are shooting. They then score minus one point for the inning and resume shooting (as in the game eightball) at the opposite group. If the balls of that group have been pocketed then the eightball is the object ball. If the eightball has been pocketed they must resume shooting at the remaining balls, until all fifteen balls of the rack have been pocketed. If a player fouls by failing to follow the procedure of switching object groups after an inning they must forfeit any and all points scored during that improper inning.

CALL YOUR SHOT:
All that is necessary to legally pocket a ball is to indicate the object ball and the pocket into which it is intended. Uncalled events do not effect the shot or score. However to score extra points a player must call whatever additional cushions, banks, kisses, carooms, etc. from which they wish to score points. Failure to complete any part of a called shot is a miss and results in the termination of that inning, even though you may have succeeded in pocketing the ball.

PLAYERS: One or more.

BALLS USED: Standard set of object balls numbered 1-15, plus cue ball: or bi-colored balls ( seven each of two colors ) plus cue ball and eightball.

THE RACK: Standard triangle rack with the apex ball on the foot-spot and the eightball in the center of the triangle. One ball from each group is put on the two rear corners, the rest of the balls may be placed at random.

OBJECT OF THE GAME: To score as many points as possible while legally pocketing all the balls of either group (1-7 of one color) or 9-15 of the other color) then the eightball and then what is left of the other group.

TOURNAMENT PLAY: Tournament play is usually based on the total points scored in nine racks.

OPENING BREAK: Player must make an open break or pocket a ball.

DETERMINATION OF GROUPS: Table remains open until after the break, a player legally pockets a ball.

1. A legally pocketed ball of a players group entitles the shooter to continue in that inning until they fail to legally pocket a ball.

2. If the eightball is pocketed on an opening breakshot the player will score three points, re-rack and break again.

3. Combination shots involving balls of both groups are legal. A player must cause the cue balls first contact to be with a ball of their object group. Failure to do so is a foul.

4. When shooting at an open table, a player must make the cue ball contact a ball and either (1) pocket a ball, or (2) cause the cue ball or any object ball to contact a cushion.

5. When shooting at their object group or the eightball the cue balls first contact must be with that object group or eightball. Failure to do so is a foul.

6. SCRATCH / FOUL: Balls remain off table no extra points scored.
(a) (in a single player competition) the player has cue ball in hand behind the headstring. If all their object balls are behind the headstring, the object ball closest to the headstring may be placed on the foot-spot at their request (also applies to the eightball when it is the object ball).
(b) (in a two or more player competition) the players have cue ball in hand anywhere on the table.

7. The eightball may be used in combination at any time.

8. The eightball may not be legally pocketed unless prior to the shot the shooting player designates to the opponent or referee preferably by physical marker the pocket into which they are playing the eightball.

9. EIGHTBALL FOUL: Eightball spotted loss of one point, when a player commits any of the following infractions:
(a) pockets the eightball when it is not their legal object ball.
(b) pockets the eightball on the same stroke as their last group ball(s).
(c) jumps the eightball off table at any time.
(d) Pockets the eightball in any pocket other than the one designated. (e) pockets the cue ball while shooting at the eightball.

10. ILLEGALLY POCKETED BALLS: Not spotted no penalty unless the illegally pocketed ball is the eightball.

11. JUMPED OBJECT BALLS: Not spotted (remain off table) no penalty with play continuing unless the jumped ball is the eightball.

©2004 All Rights ReservedDavid W. Copplestone6 Shadow LaneWellesley, MA 02482

Your game score is the number of points you have above or below twenty five. Your Handicap is the average of the best ten scores of your last twenty games.Twenty five is par. The player with the most points wins.

EIGHTPOINT™ TOURNAMENT FORMAT

1. SECTION ONE: Players are paired off, assigned a table and begin play, alternate after each inning. After each round of nine racks, the winner remains at the table and the loser is paired with a player with a similar score at another table. Players with ties remain at the table and begin the next round of nine racks. After players complete two rounds of nine racks each, reduce the field by approximately half.
2. SECTION TWO: Lets say for example you began with 60 players now your down to 32. Pair the players by similar scores and play another round of nine racks. Keep a running record of each players score (above or below par) all during the tournament. After players complete another round (total three rounds of nine racks each now) reduce the field again by approximately half (now we are down to say 16 players). The players cut would have places 17th, 18th and so on.
3. SECTION THREE: (The Finals) Players are again paired by similar scores and play the final round - nine racks. The player with the highest score wins. If players tie for first place they must play nine racks to tie break.

Player A paired with Player B - nine racks
Player A paired with Player P - nine racks HALF WAY CUT
Player A paired with Player S - nine racks FINAL CUT
Player A paired with Player W - nine racks Winner after four rounds
May wish to double to eight rounds for weekend events

COPPLESTONE GAMES® will soon provide to Billiard Clubs who wish them our standard score cards or if they wish, with specialty score cards featuring a photograph of their club and logo, when photo provided. Place these cards on your desk. Provide them to your customers and use them as you would a business card or advertisement. We also will soon have wall chalk score boards available.

David Copplestone 6 Shadow Lane Wellesley, MA 02482 gourmetgames.com 

©1998 by COPPLESTONE GAMES
Wellesley, MA 02482, All rights reserved.